section dedicated to Jim Riach
F-4B/N/J F-110A, F-4C early
new shape from FA, many envelope and loadout fixes. For the Nam nuts!
series 2 plus started dec 1998
series 8 underway nov 2000
please note ALQ131 replaces game 72, this does give a slight advantage in campaigns. No work around found due to game limitations
first wild weasel
- real: no gun, no active radar weapons, AG 'smart bomber' 1968
baseline janes F4G
no gun, no active radar weapons
radar a7/a6 apg109
pave spike, no ecm [load it on front right fuselage]
gbu smart bombs
sparrow required load 2x, front fuselage pave spike on left, room for ecm on right in sparrow bay
pylons split: inners GBU 29 2000
outer mk82 x2 x2
new skin july 31/99
for lib 20 - inspired by Jeff White's nam
note: weathered tan, ASIA scheme
- real: no gun, no active radar weapons,
stall <28kmh than B/G
VF171 [fs colors 36375 / 35237 & 36320]
roles: forward air command, wild weasel, fleet protection
hard point split for: fuselage, inner wing
NO gun of course
no active radar weapons
Ir seeker, built in alq167, 2 ALE40, fuselage HPs not used
loadout: inner, aim7x2 aim88x2 , outer agm84ex1 cbu87x3
v @0 = 1188kmh m=1.12
series 2 mods
E & F series
after block 43 = MAV ready and slatted [aka late] country blocks yr > israel 41,45,52,60,62 72 iran 41, 47 51-56,59 73 60 73 60 mlu 80 egypt 39 79 k2000 x 90 ge404 engine defa, apg65 [f18] better range, AR ready -F german 3300 lb liter poor radar no SAR dogfighter only based on E5x slatted -ICE re equiped with AR weapons aim120 aim9m
41, 60, k2000 see IAF
54 Iranian 70s
skin not quite ready
IR A2A mainly
modernized to carry AR
British version of J
uses the -D skin
|for F-4K see UK|
limited rdr [f4]
|see canada for CF18A and CF18D|
F/A-18C US Navy Marines 1987
released first: GT R41
shape: game designation=d F/A18D [Canadian]
ref Janes 1997-98
main internal bays left & right carry 3 long missles each [shown as split]
ventral bays are aim9 size only
no mention of a2g missles for internal bay, so aim120 are required
4 under wing pylons - fully capable
G= +9, -3 [don't black-out!]
hi G pull drag, AOA estimated at 15degrees [wing loading fly by wire]
stall speed 107kts - w flaps ?
proper loadouts G pull, stall speeds
users: Saudi, Israel, USA ANG, Japan [J]
default loadouts sparrows and magic 2 to simulate Aim9J
one harpoon on fuselage
errors in EA model : G is -3 not -4, AOA is 16 not 20
most specs seem ok - series 3 mods updated
replaces f15.pt in game
copy from my f15aj, with modern weapons
Air superiority fighter -HOT!
Strike Eagle - USA 1990
full package all weather ground attack, IR , laser desg
high g pull drag, load performance reductions
All the FA ATFG Falcons are cheats! Shame on EA!
F-16A Blk 5B
for a blk 1/15MLU see IAF
|F-16A Falcon Blk 10
pave claw gau 13
|F-16A Falcon Blk
replaces C in game
pave spike and GE [bigger engine], blk 52 does not use GE engine, built in Aim120 support
|F-16N Top Gun
[with no gun]
no missles [or A2a wiring except tip=IR]
66 radar & FLIR & ECM
less MERS than other 16s
|S-3B+ Viking [ASW]
-A version 187 made between 1972 1978, testing of new avionics in ASW [-B] role began 1986, production 1988.
Vne=834km/h @approx 18,000'
engine Tf34x2 fans 9275lb
G limits = guessing 5.8, negative limited -1.6
climbing is great wing loading is low, quite slick and agile
2 wing pylons for MER, of AGM84a/e or Agm65e/g
Internal Bay = approx 2100lbs or torps, depth charges, no AR missiles launchers
ECM smart pods x 2, Jammers CW [est]
IR seeker, targetting Harm seeker,
Cost 27$mil USA 98
Used in Afghanistan?
sim baseline was A6 with An24 shape. FA TK Sim limitation I tried to make it JSTARS linkable with dword 4004, it did not work work or even shows plane in selection screen
added to GT r49 nov 07 2001
|Exports / MISC|
1960- skyhawk Argentinia, Malaysia, Singapore, US Marines,
baseline ATFG a4m with x31 body
as of Jun 7 /98 includes imported A4E body from FA
eng = 8,400 J65W20
fuel =1,600lb consumpt 3 range=80miles
weight= 9700 mtow=22,500
guns 2x 20mm 200rnd total [boresite] m61 used to simulate
max range= ~700
v= 649m @ 0 1040k
G= -2 , + 6.5
radar: [only on some E/J models] apg53 [using a10]
- no hud - no ccip [but it still shows..] [vis300]
max climb 82 = ~7,000'/min
hardpoints are split up: 3 bomb racks only
3 x mk82 center ,
3 on each inner HP iron only,
no semi active rdr rdy sparrow or bullpup or harm
extra references: Profile, A4 A-F & Harry S Gann concise data
series modes: ccip still shows!!, no radar, g drag etc.. fixed
pros: agile, great for CAS
loadout :defaultTypeName0 string "VIS300.SEE" :defaultTypeName1 string "M61.JT" :defaultTypeName2 string "MK82.JT" :defaultTypeName3 string "MK82.JT" :defaultTypeName4 string "MK82.JT" :defaultTypeName5 string "AIM9B.JT" end load into .M file "A-4 on low CAP 80-90's" obj .. hardpoint 3 1 AIM9JNP.JT hardpoint 4 1 AIM9JNP.JT hardpoint 5 1 AIM9JNP.JT .
|see canada for CF5A|
lib 20 circa '78
will be used in Iran Iraq war 80-88
cons: limited range, radar
g+7 high game speed s/l env is too low 602kt is reality
high g pull
no mention of radar so removed ECM chaff remains
climb 12.6T'/min climb unit increased alot +G 2 also fixed
15,000 empty Mtow=38,000 12,200 eng
env good for t-33 f-80?
baseline f5e, body mf1
One Wright J65-W-18 axial-flow turbojet, rated at 7400 lb.s.t. dry and 10,500 lb.s.t. with afterburning.
Performance: Maximum speed 753 mph at sea level, 727 mph at 35,000
feet. Cruising speed 577 mph. Initial climb rate 5130 feet per minute. Service ceiling 41,900 feet. Normal range 1275 miles.
Weights: 14,330 pounds empty, 21,280 pounds loaded, 24,078 pounds maximum.
Fuel capacity: 1049 US gallons maximum internal fuel capacity. Two
150-US gallon drop tanks could be carried on underwing pylons, bringing total fuel capacity to 1349 US gallons.
Armament: four 20-mm cannon in the lower edges of the air intakes.
Four underwing pylons for external stores. Four AIM-9 Sidewindr
infrared-homing air-to-air missiles or two Sidewinders and two 150-US
gallon drop tanks could be carried on underwing racks.
F11F-1F version M2.04 80,000' ceiling was the super tiger, never in use
Fighter dropped in favour of F-8
Blue Angels flew F11-f1.
hard points are split up
F-100D-55 Super Sabre
|F-100 F wild weasel 66
less flap than D, can carry agm45, bullpup
rocket assisted takeoff - simulated with afterburner
see france other
crash abnd burn during lib testing
skins donated, 1999, 2000
note: planes are heavily loaded and very sluggish until lightened!
EA Janes ATFG/FA defaults are nuts, these are totally rebuilt
skin donated through Jon Stelling July 2000
new object for GT40
replaces game A-10
new shape skin 200/02/03
prototype #2 GT
(looks more like an X15A1)
look mom a fast glider!
[note: the newest x15 has a detailed skin]
here's a real weird one, during beta testing I found a game bug quirk. fly above 260,000 and stall, you may get it to go to a negative velocity while pointing down. you know what that means? you are being sucked into space! I know this would delight my cyberstakers if it happened to me. ROTFLMAO.
Maybe its an alien tractor beam!! LOL
The X-15A is much harder to model than you would think
manual edit the PT file [toolkit limits speed to 5000kmph as well as altitude]
The drag factor is radically different over this huge altitude range, so is lift over drag.
Not to mention the rocket force.
I Modeled the engine thrust at 300,000'
AND 4x the Vne for both G 0,+1 envelopes
BUT angle the slope of the control speed VNE to intersect around 3500kts at 250,000'
Here's what the real thing was like.
launching from the B52,
edit the M file and find the plane data location coordinates, they are listed in feet
|in general if compared to the default
cheats added to US planes like the F16, nothing compares to cheats added
to the helios - shame on EA
another aweful bug is the looping ability.
Aerodynamics limitations have little effect on helios shapes
unstable trick - make a elevator parameter loaded limit above 256, and you will get unstable flight
|all helios modified gt36 - flyable etc
1984 export, Gulf War
76 70mm rockets on 4 HPs
no it does not have apg-65 doppler radar, f18 ecm package like the game default !
GT started 2000/02/19
mm Radar and hellfire
GT started 2000/02/19
1968 army/ marines
1100shp twin engine [some say 2 x 1800]
GT started 2000/02/19
1982? dates hard to come by, many sub variants engine ratings all vary
engine 2 x 1800 [some say 1200] I'll use 1400 !
|AH-1W Super Cobra
2 x 1690 shp
TOW ready x 8
750 x 20mm
GT started 2000/02/19
GT generation 8 mods started Oct 13th/2000
to be fixed later