USA |
| Phantom
Series
section dedicated to Jim Riach |
|
F-4B/N/J F-110A, F-4C early 196x new shape from FA, many envelope and loadout fixes. For the Nam nuts! series 2 plus started dec 1998 series 8 underway nov 2000
please note ALQ131 replaces game 72, this does give a slight advantage in campaigns. No work around found due to game limitations |
| F-4BG
first wild weasel
14 converted
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| F-4D
Phantom II
1969
block 38 - real: no gun, no active radar weapons, AG 'smart bomber' 1968 baseline janes F4G no gun, no active radar weapons radar a7/a6 apg109 pave spike, no ecm [load it on front right fuselage] gbu smart bombs mtow=59,000 sparrow required load 2x, front fuselage pave spike on left, room for ecm on right in sparrow bay pylons split: inners GBU 29 2000 outer mk82 x2 x2 new skin july 31/99 for lib 20 - inspired by Jeff White's nam note: weathered tan, ASIA scheme |
| F-4S
Phantom II
1983 - real: no gun, no active radar weapons, baseline f4g mtow= 57000 17,900x2 stall <28kmh than B/G VF171 [fs colors 36375 / 35237 & 36320] roles: forward air command, wild weasel, fleet protection hard point split for: fuselage, inner wing NO gun of course no active radar weapons Ir seeker, built in alq167, 2 ALE40, fuselage HPs not used loadout: inner, aim7x2 aim88x2 , outer agm84ex1 cbu87x3 v @0 = 1188kmh m=1.12 series 2 mods replaces F-4G |
| F-4
E & F series
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after block 43 = MAV ready and slatted [aka late] country blocks yr > israel 41,45,52,60,62 72 iran 41, 47 51-56,59 73 60 73 60 mlu 80 egypt 39 79 k2000 x 90 ge404 engine defa, apg65 [f18] better range, AR ready -F german 3300 lb liter poor radar no SAR dogfighter only based on E5x slatted -ICE re equiped with AR weapons aim120 aim9m |
| for blocks
41, 60, k2000 see IAF
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| E block
54 Iranian 70s
E53i skin not quite ready
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| F German
'74circa
stripped down best dogfighter IR A2A mainly ![]() |
| F German
ICE
modernized to carry AR |
| F-4M
British version of J
uses the -D skin |
| for F-4K see UK |
| Hornets |
| YF17 '72
ge101 limited rdr [f4] tba |
| see canada for CF18A and CF18D |
F/A-18C
F/A-18C US Navy Marines 1987
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| F/A18F
Super Hornet
released first: GT R41
shape: game designation=d F/A18D [Canadian] |
F-22A
1997 USA
ref Janes 1997-98 main internal bays left & right carry 3 long missles each [shown as split] ventral bays are aim9 size only no mention of a2g missles for internal bay, so aim120 are required 4 under wing pylons - fully capable G= +9, -3 [don't black-out!] hi G pull drag, AOA estimated at 15degrees [wing loading fly by wire] stall speed 107kts - w flaps ? proper loadouts G pull, stall speeds cons: price |
| F-15A/J
1975 export
replaces F-15J.pt users: Saudi, Israel, USA ANG, Japan [J] default loadouts sparrows and magic 2 to simulate Aim9J one harpoon on fuselage errors in EA model : G is -3 not -4, AOA is 16 not 20 most specs seem ok - series 3 mods updated radar gunsights |
| F-15C1979
replaces f15.pt in game copy from my f15aj, with modern weapons Air superiority fighter -HOT! |
F-15E
Strike Eagle - USA 1990
full package all weather ground attack, IR , laser desg high g pull drag, load performance reductions pros:
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|
Falcons
All the FA ATFG Falcons are cheats! Shame on EA! |
|
F-16A Blk 5B
for a blk 1/15MLU see IAF |
| F-16A Falcon Blk 10
CAS
ANG pave claw gau 13 apg66 f110 engine |
| F-16A Falcon Blk
1/15MLU
see IAF |
| F-16C/D
block 50
replaces C in game pave spike and GE [bigger engine], blk 52 does not use GE engine, built in Aim120 support better radar |
| F-16N Top Gun
[with no gun]
body FSX no gun strengthened wing GE engine no missles [or A2a wiring except tip=IR] 66 radar & FLIR & ECM |
| FSX
anti ship
replacement less MERS than other 16s GE engine good radar |
| YF16 73
tba |
| S-3B+ Viking [ASW]
-A version 187 made between 1972 1978, testing of new avionics in ASW [-B] role began 1986, production 1988. Mnom 42,500 Mtow=52,539 Mdry=26650 Vne=834km/h @approx 18,000' engine Tf34x2 fans 9275lb G limits = guessing 5.8, negative limited -1.6 climbing is great wing loading is low, quite slick and agile 2 wing pylons for MER, of AGM84a/e or Agm65e/g Internal Bay = approx 2100lbs or torps, depth charges, no AR missiles launchers ECM smart pods x 2, Jammers CW [est] IR seeker, targetting Harm seeker, Cost 27$mil USA 98 Used in Afghanistan? sim baseline was A6 with An24 shape. FA TK Sim limitation I tried to make it JSTARS linkable with dword 4004, it did not work work or even shows plane in selection screen added to GT r49 nov 07 2001 links: http://www.navy.mil/homepages/vs29/default.htm http://www.lockheedmartin.com/factsheets/product307.html |
| Exports / MISC |
| A-4C/L/P
1960- skyhawk Argentinia, Malaysia, Singapore, US Marines,
..
baseline ATFG a4m with x31 body as of Jun 7 /98 includes imported A4E body from FA eng = 8,400 J65W20 fuel =1,600lb consumpt 3 range=80miles weight= 9700 mtow=22,500 guns 2x 20mm 200rnd total [boresite] m61 used to simulate max range= ~700 v= 649m @ 0 1040k G= -2 , + 6.5 radar: [only on some E/J models] apg53 [using a10] - no hud - no ccip [but it still shows..] [vis300] max climb 82 = ~7,000'/min hardpoints are split up: 3 bomb racks only 3 x mk82 center , 3 on each inner HP iron only, no semi active rdr rdy sparrow or bullpup or harm extra references: Profile, A4 A-F & Harry S Gann concise data series modes: ccip still shows!!, no radar, g drag etc.. fixed pros: agile, great for CAS
loadout :defaultTypeName0 string "VIS300.SEE" :defaultTypeName1 string "M61.JT" :defaultTypeName2 string "MK82.JT" :defaultTypeName3 string "MK82.JT" :defaultTypeName4 string "MK82.JT" :defaultTypeName5 string "AIM9B.JT" end load into .M file "A-4 on low CAP 80-90's" obj .. hardpoint 3 1 AIM9JNP.JT hardpoint 4 1 AIM9JNP.JT hardpoint 5 1 AIM9JNP.JT . |
| see canada for CF5A |
|
Tiger II |
| F-5E
blk 73 lib 20 circa '78
series 5 990731 will be used in Iran Iraq war 80-88 cons: limited range, radar |
| A-7E
replaces A-7E
g+7 high game speed s/l env is too low 602kt is reality mk20? high g pull no mention of radar so removed ECM chaff remains climb 12.6T'/min climb unit increased alot +G 2 also fixed A-7B new 15,000 empty Mtow=38,000 12,200 eng env good for t-33 f-80? |
Grumman
F11F-1 Tiger
baseline f5e, body mf1 1957 One Wright J65-W-18 axial-flow turbojet, rated at 7400 lb.s.t. dry and 10,500 lb.s.t. with afterburning. Performance: Maximum speed 753 mph at sea level, 727 mph at 35,000 feet. Cruising speed 577 mph. Initial climb rate 5130 feet per minute. Service ceiling 41,900 feet. Normal range 1275 miles. Weights: 14,330 pounds empty, 21,280 pounds loaded, 24,078 pounds maximum. Fuel capacity: 1049 US gallons maximum internal fuel capacity. Two 150-US gallon drop tanks could be carried on underwing pylons, bringing total fuel capacity to 1349 US gallons. Armament: four 20-mm cannon in the lower edges of the air intakes. Four underwing pylons for external stores. Four AIM-9 Sidewindr infrared-homing air-to-air missiles or two Sidewinders and two 150-US gallon drop tanks could be carried on underwing racks. F11F-1F version M2.04 80,000' ceiling was the super tiger, never in use Fighter dropped in favour of F-8 Blue Angels flew F11-f1. hard points are split up
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F-100D-55 Super Sabre 1956 USAF
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| F-100 F wild weasel 66
less flap than D, can carry agm45, bullpup |
| F-100 ZEF
scramble rocket assisted takeoff - simulated with afterburner |
| F-104A 68
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| F-104G
see canada |
| F-106A 59?
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| F-8EFN
see france other
crash abnd burn during lib testing |
| F-111 Series
skins donated, 1999, 2000 note: planes are heavily loaded and very sluggish until lightened! EA Janes ATFG/FA defaults are nuts, these are totally rebuilt
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A
|
B
|
F
'gulf'
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| EF111a
skin donated through Jon Stelling July 2000
new object for GT40 |
| A-10
ANG
replaces game A-10
|
X-15A2
Nasa
new shape skin 200/02/03 prototype #2 GT (looks more like an X15A1)
look mom a fast glider! [note: the newest x15 has a detailed skin] here's a real weird one, during beta testing I found a game bug quirk. fly above 260,000 and stall, you may get it to go to a negative velocity while pointing down. you know what that means? you are being sucked into space! I know this would delight my cyberstakers if it happened to me. ROTFLMAO. Maybe its an alien tractor beam!! LOL
DESIGN TIPS The X-15A is much harder to model than you would think manual edit the PT file [toolkit limits speed to 5000kmph as well as altitude] The drag factor is radically different over this huge altitude range, so is lift over drag. Not to mention the rocket force. I Modeled the engine thrust at 300,000' AND 4x the Vne for both G 0,+1 envelopes BUT angle the slope of the control speed VNE to intersect around 3500kts at 250,000' Here's what the real thing was like.
mission: GX15.M Tips :
Object trick launching from the B52, edit the M file and find the plane data location coordinates, they are listed in feet
|
| Helios |
| in general if compared to the default
cheats added to US planes like the F16, nothing compares to cheats added
to the helios - shame on EA
another aweful bug is the looping ability. Aerodynamics limitations have little effect on helios shapes unstable trick - make a elevator parameter loaded limit above 256, and you will get unstable flight |
| all helios modified gt36 - flyable etc
|
| AH-64
Apache
1984 export, Gulf War ceiling=20,000' 76 70mm rockets on 4 HPs v=280kmph no it does not have apg-65 doppler radar, f18 ecm package like the game default ! other users:
GT started 2000/02/19 |
| AH-64D Apache
1996
mm Radar and hellfire improved engine 274kmph GT started 2000/02/19 |
| AH-1G/J
Cobra/Sea
1968 army/ marines 1100shp twin engine [some say 2 x 1800] V=330k C=12,000' GT started 2000/02/19 users:
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| AH-1S/T
1982? dates hard to come by, many sub variants engine ratings all vary TOW ready engine 2 x 1800 [some say 1200] I'll use 1400 ! users:
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| AH-1W Super Cobra
1988 Marines 2 x 1690 shp TOW ready x 8 750 x 20mm V=350k GT started 2000/02/19 |
| AV8B
Harrier II
1992
GT generation 8 mods started Oct 13th/2000 to be fixed later
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end