Global Tribunal Weapons / SEEKERS / CM Section [NOTE: this a partial list only, for a full list see objects list]

I Galen Thurber have been a pioneer and leader in weapons, ECM, seeker edits (not to mention bugs fixes, missions, flight envelopes) since late 1997. These advanced edits are rarely even attempted by other LIB makers. The value add to FA from my edits are to say the least impressive; they vastly improve sim play and require 'veteran' default players to convert from trained monkeys that build skill from repeatitive arcade play into proper thinking human sim pilots. Some of them fear leaving the crib. Too bad. For the other wise sim pilots whom have left the crib for realism; my hat is off to you.

Understanding these objects WILL vastly improve your survivability and skill ! but if you fly FA already you have to unlearn your misinformed tactics and learn realism skills. Do not be afraid, be wise.

Another major bug in default ATFG/FA is the very poorly modelled ECM CM parameters. Many default objects are mearly clones of mistakes. Hence another poor rush job... but it can be rebuilt !

Contents: Off site

missions / tips and specs


CREDITS: Custom weapon ICONs donated by:


ECM CM pods

GT lib updates and improves on mods conducted by Varks libs. Vark's documentation claims ECMS work together at the same time; I have not yet verified the results. update: July 20th, 2000 started rework of GT ECM [troubles associated with Varks as a baseline] with help from Jon Stelling and http://www.fas.org/man/dod-101/sys/ac/equip/index.html

Notes: these specs change without notice, many default objects are identical. Second major rebuild of ECM type started in GT 39. Data here is often speculative but all relative.

FA notes: number of objects adversely limits number of ECM pods [and fuel tanks]- LIBMASTER TIPS - best build planes with ECM and CM separate so that AI can use either when needed instead of CM 1st.

AI notes: when flying against the computer, the computer does use ECM but you can not see the ECM noise cone. In the stats screen ECM'd misses on AI also do not show up. They may appear as jinked or failed.

GT objects will carry specs in the name for easier placement on hardpoints. Bold name indicates CM/ECM up to GT specs

ECM power cones:

Chaff / Flare percentage

FA object name year chaff flare jammer type % range cone IR % notes / object
CM pods
a10 CM Pod: BOZ 100-95 100 95 def x def nato
a6 CM Pod: ALE47 95> 30 28 smart x smart US Navy, qty est
ale40 CM Pod Dual Pack for pylons 30 14 def x def mini pack for everyone, NATO qty
a7 CM POD
GT used: ea6b
83> 25 7 improved x improved USN 32 of combo c/f
IRDECM
ac130 ALQ-157 >90 x x x x 86 GT: ac130
x see ka50? AN/ALQ-136(V)2 US Navy VTOL IR only 47 LBS >90 GT:
ECM PODS
FA object name year chaff flare jammer type % range cone IR % notes / usage
removed in GT 40 ALQ-101 CW20 early nam 20 GT39: f4d, f4e, f4e54, searha [fixed in gt40]
removed in GT 40 ALQ-119 CWP40 nam 40 GT39: spe, [fixed in gt40]
removed in GT 40 ALQ-123 CWFHJ60 IR30 70 60 30 GT39: f4e60, l39, l59, seah [fixed in gt40]
removed in GT 40 ALQ-131 CWPFH GT39: none
alq167 - now 184 ALQ-184 ECM Pod >93 CWPFH
93
med x fy93 f16, usaf, taiwan
alq72 ALQ-131 Pod >76 CWPFH 76 low x F-16, F-111, A-10, F-4, F-15, F-5, C-130
GT40: spe, f4e60
ECM Internal
FA object name year chaff flare jammer type % range cone IR % notes / object
av8 ALQ-164 cw >84 x x CW low x GT: av8, a37

FRS1,2 ?
b52 B-52H AN/ALQ-155 fy98 B-52 high failure >98 x x all 98 big 48 GT: b52h, p3, AF1 [air force one]
ea6b ECM EA6 ALQ-99

GT: ef111, ea6
73-93
ef111, ea6b,
x x x one noisy jammer,
1% !
see also updated ALQ-149
f104 ALQ119 CW 3 band >76 x x CW 48 low x GT: f104, f104g, strk, hwk, F4B/N late nam
f14 AN/ALQ-165 internal f14d, fa18cd >92 x x CWPFH low x GT: f14[d-ww], f18c, vig [ja37],
a6tram?
f15 ALQ-135 F-15E low band CWFH >83 83 med x GT: f15e, tg4
f18 - default AN/ALQ-162 a-7, f18 CW >83 30 14 83 CW only low x GT: default
f22 ALQ-149 + Stealth >93 x x CWFH
-80%RCS
med x GT: f22, f22n
f8 AN/ALQ-126 FH no CW US Navy >76 x x FH low x GT: f8efn, f8j
f4 ALQ-199 fy78 f4eg internal, a10 [as pod] 78 x x 78 low x for f4bww f4g
GT: a10, f4[ww]
FA object name year chaff flare jammer type % range cone IR % notes / object
mig27 ECM MIG27 y y CWFW low
MIG 29 ECM y y CWPFH low
MIG 31 ECM MIG31 y y CWPFH low
FA object name year chaff flare jammer type % range cone IR % notes / object
SU24 ECM SU24 y y low y
SU27 ECM SU27 C64F64 CWPFH55IR40 y y low
SU37 ECM SU37 stealth 60 96 x x CWPFH93
-60 RCS
med x GT: s37, su37, su39, su35b [su37z]
TU160 ALQ161A GT: b1, tu160 90> 0 0 CWPFH
92
high 92
TU26 ECM TU26 CWPFH
86
high 86
TU95 ECM TU95
CWFH
76
high 76 no pulse?
GT: tu95H,A, B52 old
PAVESPK LASER AN/ASQ-153 Pave Spike x x x x x NEAR 360 DEGREE FOR BETTER AI, ALT LIMITS !
unsorted
FA object name year chaff flare jammer type % range cone IR % notes / object
x ALQ-117 PAVE MINT 172 B-52 ALQ-122


GUNS 
you want em you got em! GUN bugs are a huge problem in default game and many libmasters incorrectly mod these weapons

Repairs to ATFG/ FA guns:

EA Jane's damage points seem to be calculated  for 1nm so 1.4 will be used for GT realism patch, it's when  the bullet's energy is depleted too much to cause realistic damage. This static damage point system is only good at this spec'd range, in real life the closer the more damage inflicted. We have to live with this one.

Also ~3000 kmph seems to be the fastest a bullet can be made to fly, tested this with the ADEN @ v=4692 but bullet only went ~0.7 @ event [3000 value] Above that speed is CPU based. Meaningfaster CPUs have advantages in gunfights.

Fixes super RANGE Jane's uses the 'event' time  of  40 which gives guns super range.

Fire rate bug first fixed by GT - a cheat busted

problems many libmasters make is too set the fire rate to 0, this causes overload of objects in the games and very bad on multiplayer.The solution is to calculate hit points as if 10 bullets are fired at once 1/4 sec then multiply that value to match fire rate [10 at 1/4 is 2400 RPM]

RPM / 240 = round per 1/4 burst

rounds per burst [RB] X hit points = hit point

ATFG speed limits to 3000kmph

ADEN - sea harrier ..
Aden 30mm Cannon Pod
MuzzleVel: 2933(2933) mph [not sure about this seems very high]
kmh 4692  range 1.4  event = 8 [does not work see above ]
set to [max]2933 range 1.5  event = 14
rpm 10?

BK27 27mm - Viggen, Gripen
Mauser BK27 27mm Cannon
(janes game) MuzzleVel: 2293(2933) mph
this too gets max'd out to 2933km/h   range 1.47 event=14

rpm= 1700 [med fire rate selectable] 7 RB
lots of punch

Mirage3 2000 Raf
DEFA 30mm

max'd out to 2933km/h   range 1.47 event=14
rpm= 1500 [med rate selected] 5RB

25mm
GAU-12 Enforcer Cannon

max'd out to 2933km/h   range 1.47 event=14
rpm= 3600 [selectable] 15 RB


GAU-13 Pave Claw
30mm
max'd out to 2933km/h   range 1.47 event=14
rpm= 2400 [selectable] 10 RB

A10
25mm
GAU-8 Avenger

this too gets max'd out to 2933km/h   range 1.47 event=14
rpm= 1800+ [med rate selected] 8 RB

M61 Vulcan Cannon F16..
20mm
M61 Vulcan Cannon

max'd out to 2933km/h   range 1.47 event=14
rpm= 6000 [med rate selected] 25 RB
 

soviet types [usually slower but heaver grain]

GSh-6-30 Mig23 Mig31
GSh-6-30
MuzzleVel: 1745(2933)
converted to v= 2790  range= 1.48 event =14

GSh-30x1 Yak 141
GSh-30x1
same as above

GSh301 - Mig29 .. Su 25
GSH301 30mm x 6
speed[km/h] 2790/1745  event 14, range= 1.4
heavy grain 23%


GSh-6-23 Su24
GSh-6-23

convert to v= 2576  range 1.5  event= 15
GSh-23x2 Mig21
GSh-23x2
same specs as above


Unguided rockets

parital list

B-25 [S-25] OFM Russian heavy unguided, wh >1000lbs, frag, dual penetrating, [deadly against ships, structures] used mainly on Flankers

B-24 240mm Frag - heavy damage [used on strike craft]

B-13 2 types pen or HEAT [newer]

B-8 2 types Pen or HEAT [newer]

US rocket packs match hitpoints

more info to be added


A2A & A2G weapons
removal event less critical than guns, range & track are critical factors.
These are included to repair the handicapped non NATO weapons.

GT lib corrects more than 50 parameters per missle!

(with major bugs being fixed first)

More toolkit Tips:
Hit percentages : the maximun number should match 'electronic' reliability of the missle[ yr= max % - 10% for non-Nato  seems very close]
other limitations will be turn rate, and ECM / Flare/chaff resistance
key:

ECM bonus for those Vintage missions

Disclaimer:

Specifications are often hard to verify for missles; such as speed (is that @10,000m or sea level ..?), tracking cones..., and what do they mean by range (burn out, removal, 25% hit percentage?)

GT libs critiques the data to see if it is 'realistic' and values that seem excessive or boosted get used as removal or as a 25% hit percentage. Often cold war data [even up to the early 90s] gets tranferred incorrectly, while many references and reproduce the incorrect data. We hope to spot and fix the errors.

Many target cones and ECM resistance values have been estimated (expect in instances of well know missles, AGM45, AGM65 ..)

Inside the game if you spot: *7, *7b, *6 or a 2 digit year then the missle has been repaired to more correct values

A2G replaces range type era chance % warhead = hit on target type ECM resistance carrried on
KAB-250 laser guided bomb  
1986 
users - former block or export 
 
 
FAB250.jt x laser >86 x x x
KAB1000

laser
Kh-15
1991  
track/range =104/92   RR series  
speed m=0.9 est [unchanged]  
damage 450 to match WH  
chance balanced better  
users - former block only  
P [passive] version also included
as16.jt 

baseline AS16  
Jane's [EA] was really out to lunch when they let the 8mile AS16 slip through, their own data has it as 150km range!  

92nm 

events=400/1200 [original multiplied by ten] v=1023km/h [640kt @0]  
performance reductions = 50/100  
 
 

AR, fire forget >91 tba 780
good tu26
tu22m2

su34?

Kh-15P

as16p
new
passive, though not fast >91?
Kh-29L
AS-14 kedge
as14 8km laser >80 317k = 737 Su-17M3, Su-25T, MiG-27M, Su-24M, Su-34, MiG-33, Su-35
Kh-29T
optical
as14t
new
5km optical >80 poorer look down and all aspect than L
Kh-31

AS-12
kh31 same as 31P AR / ASM >88 used on
Su-25T, MiG-29, Su-24M, Su-30, Su-33, Su-34,Su-35, Su-39, MiG-33, Yak-141
Kh-31P kh31p.jt
70k / 44m

v=3600k/h
passive HARM >88 66/88/66/24 m=1320L
wh=90kg

hit=488
med x
Kh-35

kh35
new
130km 80m

v=1080
AR ASM >83 m=1056L

wh=319L

h=540
med Ka-28, MiG-33, Yak-141
Kh-41 3M80 "Moscit" kh41
new
r=250k 155m
v=3200
AR ASM >93 ~64/93/64/44 m=9900L

wh=320k

h=540
high su33
Kh-58  
AS-11 'Kilter'  1990  
baseline agm88 
as15.jt 27nm passive 
HARM
>86 70/70/60/50  330 x x
Kh-59
AS-13
kh59
new
200km @25% ASM, SARH
TV
>78 730 low su24, su34
Kh-59M
AS-18 (Kazoo)
kh59m
new
120k

v=1200?
ASM TV SARH >82 m=2024L
wh=704L
h=710

Su24, Su34
NATO
Penguin Mk3 AGM-119A  as30.jt 33nm 

event  787 expend  
non cruise  
draw backs - slow .. , can be spoofed  
users - Europe & exported  

SARH >74  x 265L
550
low x
AGM45 A shrike 1966 
 
new jun9/98 145kg   66HE wh    hit=180 on soft 
    25m  50/50  60/60   event 60/100    shape harm? 
harm >68 x x x x
AGM62 Walleye  
 new
r=60k/30 
free fall glide bomb [like a 2,000 GBU] 
SAR -must guide [very slow] >68 low n/a n/a optical window 
        tip- launch @ angels x range 10,000 for 10m
AGM65E/F/G replaces 65G 
jun98
300lb shaped charge ir >88 
good on ships..
x x x x
AGM 65B 
export
new 133lb WH optical >68?
small target window 2.5 deg
x x x x

How to select the right missles for the job? Know your enemy's abilities & agility

[note this list needs updating, object may no longer by in GT patch]

A2A 
radar
replaces range type era chance 
large aircraft +10%  
0% /25% /50%  
/100% of range
agility deg/s

3G miss & final targeting [less is better]
ECM resistance 
h=10, m=30, l=50
chaff resistance
R37   
much higher ECM resistance &  reliability than R33  
[no Nato name found] 
 
aa9.jt 
  
 AA9 in ATFG & FA is 1st generation / pathetic & their ECM resistance is nill!  
100nm 
damage = ~25kg = 175
AR 

fire  & forget  
3rd generation of R33  
burnout @ 400km!  effective range 170km [est]  ~100  

post 86  65/80/65/5
low 
turn=60


30
/ 30

med - 30 high -30
R-77  
1992 
data w175kg  / 385  wh=35kHE / 77  
event 312/624 

+
R-77 RVV-AE export version
aa12.jt 

proper specs Jane's lib is  wrong  
 

aa12e

50nm 

range 49.5 
track 29.6  
damage ~13kg= 88

AR 
good lookdown
post 86 25/80/60/5
3G miss=
very high 
turn=120

10/20

export 10/30
very high = 0 
[actually tracks ECM in real world] 


export less than STD version
high = 10 
 
only chaff effects this mamma  


export less than STD version
R-40R AA-6  AA6.jt 27nm @ 20,000' m=2.8 
wh=38kg = 260
SAR 
fair lookdown
70 33/65/65/10 low 
turn=40
low = 50 low


users:
Su-15, MiG-25, MiG-31
R-40T
IR
aa6t
new
50k SAR + IR 70
China cross
reference
R-98
AA-3A (Anab)
r98
new
r=12m SAR 65 max 65 low Su15TM 65
RS-1
AA-1 (Alkali)
n/a 6km SAR optical radio 57 w=185L MiG-17PFU, MiG-19P, MiG-21F, Yak-25, Yak-28
R-27
AA-10A
n/a Su-27, Su-33, Su-35, Mig-29, Yak-141
R-27T
aa10b
use R-27T 80 Su-27, Su-33, Su-35, Mig-29, Yak-141
R-25TE

aa10d
aa10t
new
IR >83 Su-27, Su-33, Su-35, Yak-141
R27-R1 AA10C  1986 
speed=2006 M=1.9 @ 0  
removal=479
aa10.jt 

T is listed in ATFG as SAR, but it an IR guided 

37nm 

there is also a 130 km range RE, but higher reliability R1 was chosen,  
damage=270 [39kg]

SAR >85 max 80 med 
turn=80 
30


20/30
low = 50 high

Su-27, Su-33, Su-35, Yak-141
R-27AE
aa10e
aa10e
new
same as R1-C AR 90 max 90 same as R1 better ECM Su-27, Su-35, Yak-14
R-27P  
-passive radar AA10 variant 
also used asHARM
r-27p
new 
43km 
damage= 270
passive 
no RWR!?
86 10/80/60/20 med 
turn=80


20/20
med x
NATO
AIM7 aim7.jt 20nm 
m=+3 @ 20,000 
damage = 240
SAR 58 0/60/70/10 low 
turn=40 
20
low low
AIM7M  
Skyflash 2 
PL10
PL10.jt 25nm 
m=+3.5 @40t 
wh=39k = damage=270
SAR 86 0/70/80/20 med 
turn=60 
30

30/20
med med
Mica replaces MICA.jt 25m 
damage=24kg? 
=153
AR 92 20/60/80/10 med 
turn=80



20/10
med=30 med
AIM120 aim120.jt x AR 90 0/70/90/20 med 
turn=80

30/10 
high high
AIM-140 BVRAAM aim140.jt year 2002 passive version 2002 x final tracking, evade by >3G very high high
AIM54C Phoenix aim54c ~100nm 
wh=60kg 
damage=396 
ouch!
AR 86 0/10/80/70 med 
turn=60 
40


40/20
med med
AIM47x XIM-47 Falcon II Optical & slow 
shape=amos? 
new 13m 
wh=48kg 
damage=315 
w=720 
v=1250k@20
optical 
SAR 

un-spoofable? 
FOV 20

58 0/20/70/70 low 
turn=40
med n/a
Super 530D 530D. AR
dam=110
86 med

20/10
med med
530 B 530 SAR
dam=110
63 poor


30/30
low low
A2A IR replaces range 
damage[HE]
aspect reduction/ 
FOV
era chance agility 
>3G reduc
ECM - resistance flare - resistance
AIM9M aim9m 8k - 5m 
wh=9.4kg 
94
20/40 >86 50/90/65/10 good 
100 
20
high high
aim9J/N/P  
export
.. 
 new
8k - 5m 
wh=11.7kg 
117
90/30 >76 75/80/75/25 good 
80 
30
med med
aim9 B/C  
Magic 1 
Shafir 1

changed to B/C in GT44
aim9b.jt 3.5k - 2m 
wh=8kg? 
80
100/15 56-68 30/68/30/5 poor 
40 
50
low low
R-3 [S version later was 7.3km] aa2 5k - 3.1m 
wh=11kg= 110
100/20 66~79 40/65/40/5 poor 
40 
50
low low
R-60M late users:
Mi-24, Su-15bis, Su-17M3, Yak-38, Su-25, Su-24M, MiG-21bis, MiG-23, MiG-25, MiG-27, MiG-29, MiG-31
R-60 [early] aa8 
'pocket rocket'
15k - 9.3m 
wh=3.5kg[est] 
35
90/20 76 50/75/50/5 good 
100 
20
med high

users:
Mi-24, Su-15bis, Su-17M3, Yak-38, Su-25, Su-24M, MiG-21bis, MiG-23, MiG-25, MiG-27, MiG-29, MiG-31
R-73 
R-73 B
aa11 
aa11b [greater reductions]
30k - 18.8m 
damage 8kg = 74
30/60 
30/180!
87 50/80/60/10 very good 
140 
0
high high
Python 4 
105k 
PY4.jt
15k - 9.3m 
wh=8kg est 
80
40/25 93 50/75/50/5

VG short range
good 
120 
20
med high med
PL7 Python 3 
105k 
PL7.jt
15k - 9.3m 
wh=8kg est 
80
40/25 86 50/75/50/5 good 
90

30
med med
magic 2 r550 5k - 3.1m 
wh=11k [est] 
110
30/30 79-84 50/75/75/40 very good 
100 
10
med med
Aim4D 
/RB27
new 
rb27
3.5m 
wh=11kg= 110
100/15 58-81 40/60/40/5 est poor 30 
55
low low


Note: *agility 140 max value
>3G reduction is 140-agility/2
all IR missles given miss G threshold of around 20% to give you a chance to last second jink.
 


game cheat fixed

Turret guns for Soviet planes damage points now equals US ones [not 1/2 in default game] jun 1998 .


SAMS

Game cheats fixed: as usual non American SAMS were downgraded by EA FA/ATFG by at least 65%

Parameters fixed

SAMS warhead Kg range Km yr all aspect reduction % final tracking % miss alt range
sa6 59k 25k 60 0 it hurts you bad, no more plane, no more chute... nothing but your dental records
sa-6HARM with a harm seeker poor final tracking [watch that scope or else] mid 90s
sa-6V visual with wake tracking. EHF [the stealth killer] late 90s
sa7 IR 1.2 HE 3 70 100 5 only a good hit will down yo
sa7S IR 1.2 HE 3 88 70 5 Serbia mods, low cost
sa9 IR 8 68 5
sa10 LR 100 150 85 0 20 9km very fast
sa13 IR 6 10 66 80
sa15 IR 15 12 80 0 can turn your plane into a glider really quick
sa14 IR 2 5 75 20
sa19 9 9 90 this SAM is also mounted on 2S6 along with 30mm AAA
sa16 2 5 86 40


NATO SAMS: have been modified as well to give the same relative performance, just haven't entered the data specs on site yet. Check for yourself the LIB is open source

ALERT shoulder launched SAMS are no longer targetable [so watch out]


SAM Evasive Tips

Tactics

draft

SAM Tactics

SA-3

SA-6

SA-7

SA-7S

SA-9

SA-15

SA-13

...more to come


Hit Points

tanks:

?

aaa:

planes:

weight lbs empty ^0.33
x 1.(2 x extra engines)

+xx 1.(2x redundant controls systems FBW..)

+ xx 1.(armour factor 5=A10 4=Su32 3=WWII 2=metal 0=cloth

x 2

= hit points



ATFG Roundels  notes [transparent color 255? 47 or 175?

  1. USA
  2. British
  3. China
  4. French
  5. German
  6. Belgium <- Canada replaces this
  7. Jordan
  8. Israel
  9. Japan
  10. NK
  11. Russ
  12. SK
  13. Syria
  14. A Eg
  15. Is Eg
  16. Est
  17. Latvia
  18. Lith
  19. Pol
  20. Belo


SEEKERS [new]

Note: data maybe change at any time, these are not top secret specs only best guess from sources and analysis. See actual LIB files for current data

Secret: Lookdown values in toolkit limit what type of object radar can detect

sim object type ranges nm RWR cones TWR cones All aspect / aspect used on [for GT]
apg30 cw 18 20/10 20/10 80 / 3 f86, mig17
apg73 dop, VACQ mosaic 72/51 43/43 13 / 43 30 / 0 fa18f
ecr90 dop ACM mode 161/92 20 ef2000
rpa150 dop ACM mode 200/150 15/30 15/30 40 su35
rr100 ranging radar for WW2 100 IJN ships
rr150 ranging radar for WW2 allied 100 many USN
RRL200 ranging radar / laser for ship. A bug fix 200 180/80 67 modern ships. bug fix



Abandoned Projects:  

 
ECM pods:  has been shown to be ineffective in ATFG [removed jan01] 98
re instated in lib may 24 98

Flags 
United Nations tail code #3
Nose art #3 UN text
to use it select icon #3 [not working well]
 
Country roundels for ATFG: , Yugoslavia, Libya, Iraq, Taiwan, Argentina, Spain

Weapons  beta



Testbeds
This was a project that proved basic physics to the 714th 'know it alls' and how wrong they were. They of course fought all references examples with banishment from their site. Since then they have mysteriously been 'fixing' their guns closer to my original specs. Eat crow 714! -may 31/98

* you must load all libs to proceed with testbeds
Mig29X  two 301s side by side
Gsh301x testbed to replace 714 [dec & jan] 'lawn dart' guns  -
v1= original launch-2933/ end-1466 [kmph or mph?] event 40 [approx 3.5m!] not good
v2= 714 [data secret]  event distance 0.5 - 0.6! -too slow
work in progress Gsh301

The conclusions of the testbeds were to match the secret 714 libs with the data they were bragging about. Not only did their specs not match, the 714 lib was full of guns and speed errors. 714th of course denied anything was wrong and quietly 'borrowed' many of my specs to their new LIB releases, indicating they knew they were wrong and my data implementation was correct. Sadly 714th guns still contain many errors... but at least they are slowly getting closer to the GT high standards.


Libmaster