YS REALISM project developer's notes galen@flightismhq.org jabber: galen@jabber.org == GUNS DAMAGE HIT BUBBLES new damage schema = big job default damage points: not a good setup gun = 1 aim = 10 bomb500 = 100? agm = 100 ? example hardpoint HRDPOINT 0.37m -0.74m 0.90m B250 FUEL B500 RKT B500HD AGM65 LMTBYHDP TRUE REM gunpower - [mm] = damage points: GUNPOWER 1 #7.62 = 1 GUNPOWER 8 #12.5 = 8 GUNPOWER 40 #20 = 40 GUNPOWER 64 #23L/25 = 64 GUNPOWER 74 #27 = 74 GUNPOWER 86 #30 = 86 GUNPOWER 95 #37L = 95 GUNPOWER 104 #40 = 104 GUNPOWER 128 #50 = 128 GUNPOWER 208 #80 = 208 GUNPOWER 256 #100 = 256 REM gun interval, 0.1=600rpm, note does not work for ground data (pity) 2011 GUNINTVL 4 # 4 secs for tanks GUNINTVL 0.2 # 300 big guns GUNINTVL 0.1 # 600 for cannons, lewis guns GUNINTVL 0.05 # 1200 GUNINTVL 0.02 # 3000 too fast will casue lag ---- ammo 1916 lewis gun rounds = 47rnds early <1916, 97rnds late SPITFIRE rnd/gun MkI 300x8 .303 MkII 350x8 .303 cannons are 120rnd/gun yak17 2x 23 mm Nudelman-Suranov NS-23 machine guns with 60 rounds each; 550 rpm Mk108 30mm Ger 70-100 rpg @ 650rpm ======= END