YS REALISM project developer's notes galen@flightismhq.org jabber: galen@jabber.org === Fixed some sounds changed / converted to 8k 8bit unused extendflaps.wav updated to 3 layers, start boing, extend sound plus increasing rumble extendldg.wav added bump to end gearhorn.wav now 8bit 8k warning.wav converted down to 8k 8bit hit.wav still null (better realism) stallhorn now 8k 8bit ==== To Be Fixed ======================= incomplete list Owl's flight pack 2013 (commercial airliners) fix filecase issues remove fictional attacking ground objects su15 too agile su24 g range? Dauntless fatal errors no english for fsmaindx.exe under linux wine v201102 update yaw, pitch, roll stability on many planes to work with ys ver2011 newer flight engine! me262 coll object update ALL planes with NEW hardpoint schema ys200608 removes variables: BOMBSLOT_ GUNDIREC be sure to remove them from .dat files HRDPOINT AIM9 AIM120 B500 AGM65 B250 LMTBYHDP TRUE #Limit Max Num Weapon by Hardpoint old version limits, anti-cheat MAXNMAAM 0 MAXNMAGM 0 MAXNBOMB 0 MAXNMRKT 0 add instrument panels to ww1 - ww2 planes update fuel rate for all jets (see online engine spec data) update flap drag. big job add coarse objects to those high detailed aircraft who don't have any, this will improve frame rates, performance and decrease lag. user/cep/cep_2/a7coarse.dnm user/tmp/aircraft/su25coarse.srf user/tmp/aircraft/ww2/fokkerdr1coarse.dnm hit radius: (as of release 21) ~84% of length radius allows bullets to get closer, tougher to hit new damage schema = big job default damage points: is not a good setup aaa / gun = 1 sam / aim = 10 bomb500 = 100? agm = 100 ? testing / fixing skippers .lst file, loads of filecase problems ======= END